Saturday 31 October 2009

New Version Update #6

Good News, Bad News, GREAT news!

Hey all,
Hope you are well. Much has happened over the past month.

Firstly, good news.
The code for the new version has leapt forward and is now 'feeling' like a game. We seem to be over the initial database hurdle now and getting stuck into the whistles and bells required to make this game simply the biggest, most detailed and clearly 'built with the most love' boxing management game...ever.


Over 30,000 active characters and a million stats anybody?

Secondly, bad news.
Lost another graphic designer. Unfortunately other work commitments and personal stuff have meant I have had to say goodbye to yet another designer. I wish him the best of luck in the future.

Thirdly, GREAT news.
Did I replace him? Did I ever. I have found not only an amazingly skilled designer and animator but also one that has a love for boxing. Simply put the holy grail I have been looking for. Wanna see some an example?


You are either thinking 'Wow, that's one sweetly textured mesh'
or 'Eh? It's a bloody boot'!

Lastly, keep the faith and, of course, Box On!
Anthony.

Monday 12 October 2009

New Version Update #5..ish

Hello all,
Hope you are well.

Apologies for the gap between updates. Things have been absolutely crazy and there is much to report but not much confirmed yet.

More details to follow soon. You could hold your breath but I wouldn't advise it!

'til then then, Box on!
Anthony.