Wednesday 17 November 2010

New Version Update #8

Hey all,
Hope you are well. Looking forward to Xmas? Me neither! :)

Firstly, the bad news...
Latest 'sheenanigans'? Lost my programmer. I know, unreal...
I don't really want to get into it in too much detail but as you can imagine this was very bad news. Basically he was put under 'personal' pressure to earn more money which meant he could not allow the time needed on the development. Not only did I lose a very clever coder but I also lost alot of time on a guy that knew what I wanted. A major shame.

Secondly, THE VERY F**KING GOOD NEWS!!!
I now have a new programmer, a new agreement and the guy is in for the long haul!
Not only is he getting paid but he will also be getting paid on sales which means it is in his very best interest to get the game released quickly for everyone sake. Even better news is he is local to me. We have met face to face (no more of this remote wait a week for an answer rubbish!) we've been for a beer or two and I finally feel a synergy with a coder that (as you know) I have wanted for a VERY long time.

Thirdly, current state of play.
The new coder has just finished review existing code and documentations and together we are creating a new production roadmap. Already stated on Non Player Character (NPC) development. New release date? June 1st 2011.

Box On (finally) and keep the faith (please)!
Anthony.