Wednesday 3 August 2011

New Feature Spotlight #4 - Professional Boxing Manager

Professional Boxing Manager is a Knockout. Start the Count...1...2...3...
 

..4..DETAILED WORLD
 

Highly detailed characters populate an ever changing boxing world with allies & rivalries made every minute!
 

How detailed? Well, let's put this into perspective. In the current game each boxer has 6 main stats (Endurance, Power, Defence, Speed, Accuracy and Resistance) and 1 additional (Cuts) which is not trainable. Total of 7. The new version has 9 PAGES of information relating to the individual boxers before you even get into the stats on each! I am not going to reveal all the stats involved and there are a whole series of stats which are going to be hidden from the player anyway (Feeling Lucky Punk?) but the simple fact is there is an immense amount of stats available.

As a manager you will now have the power to not just train a boxer but also to DESIGN your boxer entirely to suit you. For example if you discover a kid who, with a bit of work, could become a fantastic counterpunching Southpaw with a sweet left hook to go with his natural strength, Balance and Bravery you can make it happen.

And that's just the boxers. Now the world also includes a massive array of Staff and Non Player Characters (NPCs) which you can and must interact with in order to survive and prosper. Everything from Cut men and Corner men through to specialist to aid in nutrition and training up to venue promoters, TV bosses and (Gulp!) Boxing Organisation presidents! More on these NPCs later. Suffice to say, the game world has levels of detail unprecedented in a boxing game, let alone a boxing management game.

"I demand more detail!" Wow, OK steady on. Let's look at the 'allies & rivalries' part. Every character in the game (including you!) has an ever evolving list of rivals and allies. This is needed, because as you travel through the game coming into contact with the NPCs, you will now have an effect on them. For example if you organise a fight with another manager and you blatantly fleece them, there's a chance you'll get onto their rival list meaning future attempts may become a lot harder to do. What's worse is that this world (like real life) is about 'degrees of separation' and annoying someone can also be passed onto people they know. Of course, the opposite is true too as is varying degrees in-between. Time to take some responsibility for your actions!

The result? You will now have an unparalleled level of customisation and training control on the boxers in your stable and it'll be down to you to manage not just your relationships with your boxers and staff but also your relationships with the characters around you. A world of emotional colour to go with the superbly customisable physical one.



Until next time...

2 comments:

Yann said...

Wow. Again the game looks great on paper. Just hope it will deliver what I expect. Congrats!

Hope to play the new game soon.

BoxMan said...

Hi Yann,
I agree. But papers not where we need this puppy! Expect at the minimum, what I'm telling you it can do. Anything after that which happens to be brilliant, is a bonus! :0)

Box On!
Anthony.