Sunday, 17 April 2011

Facing The Facts & New Version Update #11

Hi All,
Hope you're well and had a good weekend.

Excuse the ominous sounding title, as much as I've tried to resist, I can resist no more...BM is now on Facebook here: http://on.fb.me/eXYtwM
I'm not a big fan of Facebook although I know a lot of you are. Fair play. 

So, why bother 'Liking' and keeping track on it? Well, although I'm loving the Twitter, I do realise that Twitter is a bit more 'business end' and Facebook is the best platform for connecting with the real everyday fans of the game...you!

On the update front, it's been a slow period in term of results but I feel its been a good time in terms of progress. I'm sure that within the next week or two I'm going to be able to show you some screenshots and more relating to the new version and it'll be time to start revealing some reasons why your patience is going to be rewarded. New info, screenshots, etc will be posted to Twitter & Facebook pages.

You 'Like'? Then let me know.

Box On my 'Friends'!
Anthony.

Friday, 18 March 2011

Twit Ta Whoo!

Hey all,
Hope you're all well and looking forward to the weekend.

Thought it was about time I setup a Twitter account for the game.
I know, I'm just soooo 2010 and should really get with the program. :)
Said Twitter account is here: @ProBoxMan

Why should you follow me?
Good question. I'm glad you asked. Three reasons:
1. Future game updates (and SCREENSHOTS) are going to be appearing there not here. This blog is going to be removed when the new website goes live very soon.

2. Twitter followers will get a discount code for money off the new version price and first dibs on special offers.

3. I often have things on my mind under 140 characters. It's just the way my mind works!


Box On and may the Tweet be with you...always!
Anthony.

Wednesday, 2 March 2011

New Version Update #10

Howdy!

Hope you are well.
I mean that sincerely,  I, hope that YOU are well right now wherever you are! :)

Here's an update.
(Wouldnt want to be accused of not updating regularly now!)

How's things you ask? Well they're going well too.
I am currently at a major stage of the development and the signs are good to get through this stage within a month. Right on schedule. Hell, it may even be slightly ahead! (shock horror!)

I am also working on the a new website design.
I know how much you l o v e (jk) the current one but it's time for an overhaul. Looking pretty sweet it is too. Wanna see? Click here

Sorry about that, I'm in a playful mood!

Box On Faith Keepers!
Anthony.

Friday, 11 February 2011

New Version Update #9

Hi All,
Hope you are well.

The good news is that there is no bad news!
Seriously, everything is swimming along (thanks to my frankly superb coder) and there's been some behind the scenes stuff completed which is going to help the game progress even quicker and smoother.

So, as the saying goes..."It's all good"! :)

Box On!
Anthony.

Friday, 31 December 2010

I hope you all...

...have a happy new year!

Lets hope this is a big one for BM (it wont be for lack of trying!) :)

Keep safe, be lucky and for the last time in 2010...Box On!
Anthony

Friday, 17 December 2010

Twas the week before Xmas...

Duppsko was first with #3 so here it is:
This is the award for getting 17 boxers (one in each weight class) to undisputed champion!
Sounds easy eh? I'm sure you can all manage it!

(P.S. My personal favourite is #4! :))

Wednesday, 17 November 2010

New Version Update #8

Hey all,
Hope you are well. Looking forward to Xmas? Me neither! :)

Firstly, the bad news...
Latest 'sheenanigans'? Lost my programmer. I know, unreal...
I don't really want to get into it in too much detail but as you can imagine this was very bad news. Basically he was put under 'personal' pressure to earn more money which meant he could not allow the time needed on the development. Not only did I lose a very clever coder but I also lost alot of time on a guy that knew what I wanted. A major shame.

Secondly, THE VERY F**KING GOOD NEWS!!!
I now have a new programmer, a new agreement and the guy is in for the long haul!
Not only is he getting paid but he will also be getting paid on sales which means it is in his very best interest to get the game released quickly for everyone sake. Even better news is he is local to me. We have met face to face (no more of this remote wait a week for an answer rubbish!) we've been for a beer or two and I finally feel a synergy with a coder that (as you know) I have wanted for a VERY long time.

Thirdly, current state of play.
The new coder has just finished review existing code and documentations and together we are creating a new production roadmap. Already stated on Non Player Character (NPC) development. New release date? June 1st 2011.

Box On (finally) and keep the faith (please)!
Anthony.