Professional Boxing Manager is a Knockout. Start the Count..1..2..3..4..5..6..7..8..9..
Like no other Boxing Management game. Made
by Boxing fans, for Boxing fans since 2005.
This is the point where I'd
like us to sit crossed legged in a circle for a little chat if you don't
You should know me by now.
Whether you know me as Anthony, ProBoxMan, 'support@pcboxing' or whatever.
You should know that this game is and always will be, my baby. I have
been a hardcore boxing fan since the 1980s and remember (just) those
early classic fights with the likes of Tommy Hearns, Iron Mike to British
legends like Barry McGuigan, Lloyd Honeyghan and of course Big Frank.
Every fight was amazing to me. So much so that I began making my own
boxing board games which my friends and I would play for days on end.
Yes, I was 'that guy'! The inventive fanatic. As boxing computer games
begun to appear on my Commodore64 and beyond, I have played and loved
pretty much all of them.
This started my desire to
create my first boxing management game 'Ultimate Boxing Manager'. Although
it wasn't the 'ultimate' boxing management game it was 100% my work,
every single part written or designed by me. Did you play it? Remember
the boxing circles? Did you beat it? It's a bit of a legend as not even
I managed to become the ultimate boxing manager! I was rightfully proud
when the positive reviews and feedback came in and this sparked the
need for the follow-up.
January 2006 saw the launch
of 'Boxing Manager - Professional Edition' and apart from the office
and gym backgrounds was once again made by me. This was a more ambitious
version than 'Ultimate' and was also well received until the well documented
issues it had staying upright and running! This is a shame as it was
a superior game to the previous effort. Being a true boxing fan, when
the problems began I didn’t run and hide I thought 'what would
it take to make the absolute best boxing management game. To this end
I requested feedback from every player of the game for their opinion
and every feedback, whether from a real professional boxing manager
or casual player was treated on its merits. From this I created the
blueprint for the best boxing management game.
And then here we are. This
game 'Professional Boxing Manager' is the accumulation of efforts of
boxing fans all around the world, the love of my family and support
from my friends. I don't want to get into the personal expense this
game has cost me or even the effects of lame coders and designers bailing
out on me mid project had on my health. It was worth it and whether
it’s a success or not, I know this game has the features the dedicated
players of the game wanted. Is it the exact vision I had when I started?
No. Have there been compromises? Yes. Too many unfortunately mainly
caused by the weak hired help and financial constraints. The good news
is that even now I already have a massive wishlist of features and ideas
which simply couldn't be squeezed into this version. In fact, the team
here had to constantly be 'reigned in' as the sheer amount of good ideas
threatened to swamp the development. Is this a finished list? Not at
all. Not by a long shot. Your feedback helped me then and it will help
me now to develop, improve and strive to make YOUR game, MY baby the
best boxing management game it can be. True story.
the question then?" That's simple. The question on
your lips, or tweets, or facebook comment is simply "when is it
coming out?" The answer? Well, that was meant to be this year
but hit a few nasty snags at the end which put paid to that. Now the
game is slated for release January 31st. An actual date! Happy? If so, make sure you're
signed up here for the discount
off your purchase.
Until next time...